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About Us

WaveWerk believes sustainability should be experienced, not just explained. We create custom games that turn complex environmental topics into engaging, memorable experiences that inspire real-world action.

What We Do

We partner with businesses, nonprofits, and public organizations to create interactive sustainability games for education, training, and outreach. Every client project also helps fund free educational games for schools and communities.

Why It Matters

People learn best by doing. By transforming sustainability into play, we help organizations educate their audiences while expanding access to environmental learning for everyone.

A Beautiful Place
00:00 / 04:14

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An original track capturing our mission in island style.

Waddy Dacay

Made with aloha

Meet the People Behind WaveWerk

Board / Leadership

Click or tap any photo to view full bio.

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Claire Matisse
President & Founder

Social media voice, public presence, and community engagement.

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Waddy Dacay
Culture & Design Director

Shaping cultural direction, visual style, and player experience.

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Jamie Poolos
Partnerships & Communications

Educational voice, outreach strategy, and community-focused storytelling.

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Emma Watterson
Treasurer

Melinda MacNaughten
Secretary

Overseeing financial stewardship to support growth.

Organizational structure and community-focused initiatives.

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Dan Allison
Head of Game Development

 Scalable systems and interactive experiences for immersive digital worlds.

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Lou Sremac
Head of Art Development

Supporting game visuals, and developing cohesive artistic assets across WaveWerk projects.

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Kate Pratty
External Relations

Creating animation systems, refining visual styles, and bringing game worlds and characters to life.

Building partnerships, strengthening community relationships, and supporting outreach.

Core Team

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Nahian Mustafa
Impact Research & Grant Fellow

Researcher supporting impact initiatives to drive community-focused projects and grants.

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Vikas Gupta
Head of QA and LiveOps

Building testing frameworks, defining QA processes, and supporting release quality.

Kit Mobley
Animation Director

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Creating game systems, refining code, and bringing game worlds to life.

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Maya Pahre 
Game Artist

Creates character designs, environments, and illustrations that bring game worlds and stories to life.

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Creating game systems, refining code, and bringing game worlds to life.

Creative & Technical Contributers

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Owen Shen
Excecutive Producer

Contributes to production, coordination, and project execution.

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Dr. Eric Woehler OAM
Photographer

Contributes award-winning ocean photography to support educational storytelling.

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