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About Us

WaveWerk started with a simple idea: impact should be experienced, not just explained.

Shared experience drives understanding and action.

We believe games can make that possible.

What We Do

We build interactive experiences that turn real-world issues into something people can engage with directly.

We create games that translate research into lived experiences, making complex topics more accessible and engaging.

Why It Matters

People understand more deeply through experience.

Each player engages at their own pace, making complex ideas easier to absorb without feeling overwhelmed.

Where We’re Going

We’re launching with a quest-based game, with more to follow.

Future work brings real-world research and impact data into interactive stories for classrooms, communities, and everyday spaces.

A Beautiful Place
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An original track capturing our mission in island style.

Waddy Dacay

Made with aloha

Board / Leadership

Click or tap any photo to view full bio.

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Claire Matisse
President & Founder

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Leading vision, partnerships, and creative direction while guiding social media strategy and growth.

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Creative strategist bringing cultural insight and storytelling to shape WaveWerk’s voice and audience engagement.

Emma Watterson
Treasurer

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Environmental systems specialist overseeing financial stewardship to support sustainable organizational growth.

Meet the Team

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Melinda MacNaughten
Secretary

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Registered dietitian supporting organizational structure and community-focused initiatives.

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Dan Allison
Head of Game Development

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Game developer building scalable systems and interactive experiences for immersive digital worlds.

Core Team

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Nahian Noshin Mustafa
Impact & Grant Research Fellow

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Researcher supporting funding strategy and impact initiatives to drive sustainable, community-focused projects.

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Building narrative systems, content structures, and writing to deliver clear, engaging, and intuitive player and educational experiences.

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Lou Sremac
Art Development

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Leading art production and pipelines to deliver cohesive, high-quality player experiences.

Vikas Gupta
Head of QA and LiveOps

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Building testing frameworks, defining QA processes, and supporting release quality to ensure stable, scalable game operations.

Veronika Ivancheva

LiveOps Designer

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Shaping events, progression, and in-game economies, designing systems that drive engaging and evolving player journeys.

Open Roles

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TBD
Education & Outreach Lead

 

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Help bring WaveWerk’s climate and ocean education initiatives into schools and communities across Hawai‘i and the West Coast. This role focuses on building relationships, expanding access, and turning ideas into real-world impact.

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TBD
Capital Finance Lead 

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We’re looking for someone to shape how WaveWerk unlocks capital across grants, climate finance, and aligned funding sources.

Join WaveWerk

Contact us about open roles

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